Digitalising football training

Facts

Project type
Digihub Project, Lab for Social Design
Project Period
October 2018 - September 2019
Project Management
Rasa Pamedytyte
Collaboration
Play Alive, Creative Monster
Participants from Design School Kolding
Rasa Pamedytyte, Patrick Bomholt

About the project

The project revolves around the development of a product that can gamify football training, both for professionals and amateurs. The solution offers a wide range of options for adapted training for the individual player within perception and reaction ability, ball precision and movement patterns. The result of the individual exercises can be logged and saved and used as motivation for future development.

Methods and results

  • State of the art research
  • Contextual interviews and observations
  • Insights mapping
  • Journey mapping with football players
  • Sketching
  • 3D modelling
  • 1-1 Prototyping

Contact

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