
Rope Reef by Pedro Giaculli
- Studerende
-
Pedro Giaculli
- ECTS-point
- 15
- Uddannelsesniveau
- Kandidat
- Fagområde
- Industrielt design
- Fokusområde
- Design for Play
- År
- 2024
- Uddannelses projekttype
- Kursus
- Semester
- 1
- Kursustitel
- Play Design Fundamentals
- Kursusundervisere
- Jess Uhre Rahbek, Jesper Falck Legaard
The design prioritizes interesting choices, as players weigh options like choosing easier versus more challenging paths, or exploring interior routes versus venturing outside to re-enter elsewhere.These choices heighten classic games like tag, hide-and-seek,and capture the flag, transforming Rope Reef into an imaginative landscape for dynamic play.
Drawing from Sobel’s insights into middle childhood, the system provides children with a thrilling sense of hiddenness while allowing parents visual reassurance. As children move deeper into the modules, overlapping ropes create mesmerizing optical effects that blur the boundary between the outside world and their retreat, encouraging deeper engagement and risk-taking.
With infinite configurations, Rope Reef can adapt to a variety of settings. Layouts can be optimized for competitive play, exploratoryadventures, or scaled down for younger children or more constrained environments.



