
Student project
Play with diagnosis
Background
How might we gamify the diagnosis process to create more engaging and human-centred experiences?
Play with diagnosis
This project is focusing on transforming the WETT (Waterless Empirical Taste Test) tool into a playful, interactive gamebook, and transforming the taste test strips into edible materials. By creating a more human-centered and engaging experience, and aiming to raise awareness about taste loss among elderly stakeholders while alleviating the anxiety often associated with traditional diagnostic methods. Additionally, the project explores how intergenerational learning through play works at a diagnosis gamification format.






